// Vince Petrelli All Rights Reserved

#pragma once

#include "NativeGameplayTags.h"

namespace WarriorRPGGameplayTags {
/** Input Tags **/
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InputTag_Move);
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InputTag_Look);

WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InputTag_EquipAxe);
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InputTag_UnequipAxe);

/** Player tags **/
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Ability_Equip_Axe);
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Ability_Unequip_Axe);
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Weapon_Axe);
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Event_Equip_Axe);
WARRIORRPG_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Player_Event_Unequip_Axe);
}  // namespace WarriorRPGGameplayTags